Dev C++ Graphics.h Library
- Graphics.h Library Download For Dev C++
- Winbgim Graphics Library
- Graphics In Dev C++ Download
- Dev C++ Graphics Library
Hi pals,
I am a Newbie in C++ Programming field. I plan to add graphics.h header class in
Dev -C++ Version 4.9.9.2 from Bloodshed which is come along with Borland Compiler.
I follow the Steps in URL : http://www.uniqueness-template.com/devcpp/#step2
But I Got Error in the Sample code which test the Working , Please Help me
to get away from this problem . I am waiting to hear from you.
Standard C does not have any graphics support at all; it is a system-specific and/or library-specific function, so we'd have to know what you are programming for in order to help you. Finally, this is a message board, not IRC or Twitter. You can and should post full messages, not a succession of short one-line posts. Hi pals, I am a Newbie in C Programming field. I plan to add graphics.h header class in Dev -C Version 4.9.9.2 from Bloodshed which is come along.
Download graphics.h to the include/ subdirectory of the Dev-C directories. Download libbgi.a to the lib/ In order to use the WinBGIm subdirectory of the Dev-C directories. Whenever you #include graphics.h in a program, you must instruct the linker to link in certain libraries. Jan 23, 2018 This is because graphics.h runs is not available in the library folder of CodeBlocks. To successfully compile graphics code on CodeBlocks, setup winBGIm library. How to include graphics.h in CodeBlocks? Please follow below steps in sequence to include “graphics.h” in CodeBlocks to successfully compile graphics code on Codeblocks.
Regards
Anes P.A:'(
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WaltP2,905
You can't. graphics.h is not compatible with Dev-C++
Creating 2D graphics programs under DOS is easy if you’re using [turbo c]. There is library file called graphics.h that does the tiresome work for you. But unfortunately this library is borland specific you can’t use it on other compilers.
Graphics.h Library Download For Dev C++
Even though some peoples somehow managed to port it outside the turbo. Some people hacked their own version of graphics.h. One such person is Micheal main, he ported some of borland graphics functions and library.
Micheal main modified BGI library for windows application to be used under MinGW. This BGI library is renamed as WinBGIm. Now you can use all the borland specific functions under Dev-C++.
InstallationÂ
In order to run graphics programs under Dev-C++ you have to download WinBGIm files. Download the files listed below.
- Graphics.h (download to C:Dev-Cppinclude)
- libbgi.a(download to C:Dev-Cpplib)
Once you download the files. Now you have to place into the correct location in Dev-C++ installation folder. Try to locate include and lib folder under your dev-cpp installation. Move these files under the respective folder of include and lib. like e.g. D:Dev-cpp include & D:Dev-cpplib .
Configuration
At last step you’ve downloaded & installed the WinBGIm, now you have to configure it to use under Dev-C++. You’ve to set some project options in Dev-C++ in order to run WinBGIm references properly.
Follow the steps below to set proper project options for WinBGIm.
1. Go to the “File” menu and select “New”, “Project”,Choose “Empty Project” and make sure “C++ project” is selected. Give your project suitable name and click on “Ok”.
OR
1. You can create individual C++” source file” instead of “project”. Go to the “File” menu and select “New Source File” OR Go to the “Project” menu and select “New File”.
2. Go to “Project” menu and choose “Project Options”.
3. Go to the “Parameters” tab.
4. In the “Linker” field, enter the following text:
- -lbgi
- -lgdi32
- -lcomdlg32
- -luuid
- -loleaut32
- -lole32
5.Click “Ok” to save settings.
Now you’ve done with the configuration for WinBGIm. Please make sure you’ve done this step properly otherwise compiler will flag error.
Testing & Debugging
Now let’s write a small program to test how WinBGIm works. Here is the source code for the program. Type it down,save it with .cpp extension and compile and run to see the results.
#include <graphics.h>
#include <iostream>
using namespace std;
int main()
{
initwindow(800,600);
circle(200,300,600);
while(!kbhit());
closegraph();
return 0;
}
This is the program for displaying circle with respective parameters on window of size 800×600.This window will close when you press any key.If you’ve made settings correctly then you can view the graphics,without any problem.
What’s included ?
All the borland graphics batteries included, plus some additional written by other contributors of WinBGIm. With WinBGIm you can use most of the borlands graphics function & RGB colors. You can also use detectgraph() and initgraph() or you can use new function called initwindow(). You can even use some of the old mouse function such as int mousex() & int mousey() along with getmouseclick() & clearmouseclick(). For keyboard functions,you don’t have to include conio.h some of the functions are supported without it like void delay(int millisec),int getch( ),int kbhit( ).
Winbgim Graphics Library
If you want to capture the screen where you’ve created your graphics. You can do it with help of these functions getimage(),imagesize(), printimage(), putimage(), readimagefile() ,writeimagefile().
Graphics In Dev C++ Download
Help & Support
If you’re into some trouble with installation & configuration,then please post your questions here. But please don’t post homework problems or your custom projects.Google groups is the right place to get answers in such cases. You can even get lot of support with WinBGIm and Dev-C++ at Google groups. If you want to read about the WinBGIm documentation & FAQ.
Dev C++ Graphics Library
If you’ve any question or suggestion then don’t hesitate to post it here.If you know any alternative than WinBGIm,please post about it here. Kontakt 6 vst full download torrent.